A tout hasard, peux tu mettres en partage les fichiers VMmakers etc... pour windows 7 avec la "super" resolution et non la "Magic" résolution ?
Dois je configurer autre chose pour être en "super" résolution"?
Merci

yoanna330 a écrit :C'est ce que m'a dit une fois une pute qui avait du sang sur ses collants.psykotine a écrit : On discute pas les prix c'est dans les règles !
yoanna330 a écrit :C'est ce que m'a dit une fois une pute qui avait du sang sur ses collants.psykotine a écrit : On discute pas les prix c'est dans les règles !
Code : Tout sélectionner
## Desktop ##
640 x 480 @ 60.000000 desktop
## Super resolutions ##
2560 x 216 @ 60.000000 super
2560 x 224 @ 60.000000 super
2560 x 240 @ 60.000000 super
2560 x 248 @ 60.000000 super
2560 x 256 @ 60.000000 super
2560 x 264 @ 60.000000 super
2560 x 272 @ 60.000000 super
2560 x 280 @ 60.000000 super
2560 x 288 @ 60.000000 super
2560 x 296 @ 60.000000 super
2560 x 304 @ 60.000000 super
2560 x 320 @ 60.000000 super
2560 x 336 @ 60.000000 super
2560 x 344 @ 60.000000 super
2560 x 352 @ 60.000000 super
2560 x 360 @ 60.000000 super
2560 x 368 @ 60.000000 super
2560 x 376 @ 60.000000 super
2560 x 384 @ 60.000000 super
2560 x 392 @ 60.000000 super
2560 x 400 @ 60.000000 super
2560 x 416 @ 60.000000 super
2560 x 432 @ 60.000000 super
2560 x 448 @ 60.000000 super
2560 x 464 @ 60.000000 super
2560 x 480 @ 60.000000 super
## PC Engine - Turbo Grafx ##
336 x 224 @ 60.000000 pcengine
544 x 242 @ 59.922743 pcengine
## Mega Drive - Genesis ##
256 x 224 @ 60.000000 megadrive
320 x 224 @ 60.000000 megadrive
## Super Famicom - SNES ##
256 x 224 @ 60.098475 superfam
256 x 239 @ 50.000000 superfam
512 x 478 @ 25.000000 superfam
512 x 448 @ 30.000000 superfam
Code : Tout sélectionner
; VideoModeMaker - Options
; ------------------------
; 1. MAME
; -------
; Path for Mame executable, in case we want to extract xml information from it.
MameExe = "H:\Hyperspin\Emulators\MAME\mame64.exe"
; Path for Mame ini folder, in case we want to create an ini file for each game.
; Important: existing ini files will be overwritten.
IniPath = "H:\Hyperspin\Emulators\MAME\ini\"
; Mame options.
ListFromXML = 0 ; Processes Mame XML and get video mode list from it
GenerateXML = 1 ; Extracts XML from Mame (only needed once) mettre a 0 apres premiere utilisation
OnlyListMain = 0 ; Only list resolutions for games contained in MameMain.txt
GenerateInis = 0 ; Creates an ini file for each Mame game, in the IniPath folder
SDLMame = 0 ; Use SDLMame specific options
; Monitor orientation
MonitorHorizontal = 0 ; 0 = Rotating monitor: horizontal and vertical games at their native resolution
; Suitable for users that physically rotate their CRTs
; 1 = Horizontal monitor: horizontal games run at their native resolution and
; vertical games are rotated to fit in horizontal monitor
RotatingDesktop = 0 ; Specifies if both desktop and monitor are rotated
; Aspect ratio for vertical games on horizontal monitor
; 4:3 (keeps original aspect ratio)
; 3:3 (stretches to square format)
; 3:4 (stretches to full screen)
; h:v (custom aspect ratio)
VerticalAspect = "4:3"
; 2. MONITOR
; ----------
; Monitor Type. Valid types: D9800, D9400, D9200, EGA, VGA, MULTI, H9110, PAL, NTSC, GENERIC, CUSTOM
MonitorType = "GENERIC"
; Monitor CUSTOM. These values will be used if MonitorType = "CUSTOM"
;
; monitor_specs_0-6 = "HfreqMin-HfreqMax, VfreqMin,VfreqMax, HFrontPorch, HSyncPulse, HBackPorch, VfrontPorch, VSyncPulse, VBackPorch, HSyncPol, VSyncPol, ActiveLinesLimit, VirtualLinesLimit"
;
; * HfreqMin-HfreqMax: Minimum and maximum horizontal frequency, in Hz. Defines the range of horizontal frequencies the monitor is capable to sync.
; The higher the horizontal frequency, the higher the vertical resolution available for the same vertical refresh.
; The higher the horizontal frequency, the higher the vertical refresh available for the same vertical resolution.
; The higher the horizontal frequency, the lower the horizontal amplitude of active video (narrower picture).
;
; * VFreqMin-VfreqMax: Minimum and maximum vertical frequency, in Hz, Defines the range of vertical frequencies the monitor is capable to sync.
;
; * HFrontPorch, HSyncPulse, HBackPorch: Horizontal timing and geometry, values in µs
;
; * VfrontPorch, VSyncPulse, VBackPorch: Vertical timing and geometry, values in ms
;
; * HSyncPol,VSyncPol: polarities, not in use! defaults to negative.
;
; * ActiveLinesLimit: Vertical resolutions until ActiveLinesLimit value included, are generated as progressive, regardless the possibility
; of obtaining the required vertical refresh value.
;
; * VirtualLinesLimit: Vertical resolutions above ActiveLinesLimit and below VirtualLinesLimit are virtualized, that is, an interlaced resolution
; bigger that the native one is generated, with the right refresh, and "hardware stretch" is applied.
; Vertical resolutions above VirtulaLinesLimit are generated as interlaced, without any stretching.
; Tolerance for horizontal frequency, in kHz, enables extending the range defined by [ HfreqMin, HfreqMax ]
; The resulting allowed frequency range will be [ HfreqMin - HfreqTolerance, HfreqMax + HfreqTolerance ]
HfreqTolerance = 0.010
; 3. MODELINE GENERATOR
; ---------------------
; Total number of modelines to generate. Here are the recommended values for each driver version:
; CRT_Emudriver, based on Catalyst 6.5: 160 modes (accepts up to 200, but above 160 HyperSpin will refuse to load)
; CRT_Emudriver, based on Catalyst 9.3: 120 modes (accepts some more but above 120 you can get some blue screens)
; Regular Catalyst : 60 modes (won't accept any more)
TotalModes = 120
; If enabled, only creates modes with 32 bits per pixel color depth
Only32BPPModes = 0
; Method for mode table generation. If Mame xml is processed, that will create a lot of different video modes, so the mode table
; will be optimized keeping the most relevant ones, and dropping the rest, to keep below the TotalModes value.
;
; 0 = Static table: modelines are generated keeping their original vertical refresh. This method is intended to be used in
; combination with ini files for each game.
;
; 1 = Dynamic table: a table of dummy modes is created using xres and yres values while ignoring vfreq. This method is intended
; to be used in combination with Switchres or Groovymame. No ini files are required using this method (you should disable the
; GenerateInis option).
;
; 2 = Magic table: a table of 'magic resolutions' is created, by ignoring xres and vfreq and just keeping yres. This method greatly reduces
; the total number of modes in the list. It's only supported by GroovyMAME, and is intended as a workaround for the Hyperspin issue.
ModeTableMethod_Custom = 0
ModeTableMethod_XML = 1
; Minimum resolution values (these will be used instead of lower values)
XresMin_XML = 240
YresMin_XML = 240
YresRound_XML = 4
XresMin_Custom = 240
YresMin_Custom = 160
YresRound_Custom = 0
; Minimum dotclock value allowed by the video card, in MHz (i.e. DotClockMin = 7.010)
DotClockMin = 0
; Number of iterations used by the mode generator [0,5]. The higher the number of iterations, the bigger the accuracy of the vertical
; refreshed obtained, normally at the cost of increasing the horizontal frequency strictly required.
Iterations = 0
; Specifies if the refresh label is multiplied by 10 before rounding (experimental).
VFreqLabelx10 = 0
; 4. DRIVER
; ---------
; Display name to use as target
DisplayName = "\\.\DISPLAY1"
; Path for the driver folder
DriverPath = ".\DRIVER\"
; If UpdateRegistry is enabled, UpdateDriver will only work if the driver version found in DriverPath matches the one installed
; in the system.
UpdateRegistry = 1 ; Specifies if the video card registry section will be updated with the new video modes
; (will only work in combination with CRT_EMUDriver).
UpdateDriver = 0 ; Specifies if the driver files in DriverPath will be updated with the new video modes, for
; future installations.
AnyCatalyst = 0 ; Allows modelines to be installed for any Catalyst version. This option is experimental and
; known to produce some problems.
Code : Tout sélectionner
rotate 1
modeline_generation 1
monitor generic_15
orientation vertical
interlace 1
doublescan 1
cleanstretch 2
changeres 1
multithreading 1
#
# OSD VIDEO OPTIONS
#
video ddraw
numscreens 1
window 0
maximize 1
keepaspect 0
unevenstretch 0
waitvsync 0
resolution 2560x0
hwstretch 0
Code : Tout sélectionner
[exe info]
path=D:\Hyperspin\Emulators\Groovymame\
rompath=D:\Hyperspin\Roms\CAVE\
userompath=true
exe=Groovymame.exe
romextension=.zip
parameters=
searchsubfolders=
pcgame=false
winstate=HIDDEN
hyperlaunch=true
Code : Tout sélectionner
[ROMS]
Default_Emulator=Groovymame
Rom_Path=.\Roms\CAVE
[Groovymame]
Emu_Path=D:\Hyperspin\Emulators\Groovymame\Groovymame.exe
Rom_Extension=zip
Module=Groovymame.ahk
HyperPause_Save_State_Keys=
HyperPause_Load_State_Keys=
Il fait que tu actives les dipswitch via "tab" et tu passes le jeu en freeplay. Ou alors 2eme solution qui fonctionnais sur ma 1ere Crossbox était d'attendre une 30 de sec avant de créditer (combinaison start1+bouton player 1) et là ça fonctionnaitleopold a écrit :Merci Takki, je peux faire ça comment?
red77290 a écrit :il est ici : Hyperspin/Emulators/groovymame/mame.ini
Il faut générer un mame.ini tout propre avec la commande "groovymame.exe -cc"(faire une copie du dossier goovymame avant la manip), et modifier les éléments que j'ai indiqués.
Par contre je n'utilise pas l'emulateur Shmupmame, je me suis mis en full groovymame. Donc dans les settings ini de chaque system (mis à part felix et typeX2), je fais tout pointer sur groovymame.exe une version 64bit 0.160 je crois.
et Hyperspin/Settings/CAVE/Emulator.ini
Code : Tout sélectionner
# This file is only used for remapping specific games to other Emulators and/or Systems.
# If you don't want your game to use the Default_Emulator, you would set the Emulator key here.
# This file can also be used when you have Wheels with games from other Systems.
# You would then use the System key to tell HyperLaunch what System to find the emulator settings.
[dogyuun]
Emulator=SHMUPMAME
System=Toaplan
[fireshrk]
Emulator=SHMUPMAME
System=Toaplan
[ghox]
Emulator=SHMUPMAME
System=Toaplan
[vimana]
Emulator=SHMUPMAME
System=Toaplan
Le rendu est le même pour les 2 box, à condition de jouer à des jeux verticaux avec un écran en Tate sur sa Heavybox bien-sur.APPLE//C a écrit :Salut l'équipe,
J'ai une petite question.
Les shoot présent dans la Heavybox© pour jouer en Tate (Shmupmame et Cave) ont le même rendu avec la Crossbox© ?
Merci
On peut avoir la même chose avec la HeavyBox si on fait une rotation des shmup pour les mettre en Tate, la sur la Heavy tu as des bandes noire sur les coté. Cela implique aussi de tourner physiquement ton écran pour le mettre en position verticale.APPLE//C a écrit :Salut l'équipe,
J'ai une petite question.
Les shoot présent dans la Heavybox© pour jouer en Tate (Shmupmame et Cave) ont le même rendu avec la Crossbox© ?
Merci
yoanna330 a écrit :C'est ce que m'a dit une fois une pute qui avait du sang sur ses collants.psykotine a écrit : On discute pas les prix c'est dans les règles !