Miyamoto: Wii could Remake 'Cube Games
Nintendo designer supremo talks remaking 'Cube classics with Wiimote support, plus Marionette still alive and kicking.
UK, August 21, 2006 - If you happened to have your entirely cynical hat on, you could probably get away with describing Nintendo's forthcoming Wii version of Zelda: Twilight Princess as nothing more than a GameCube port with fancy new controls shoved on top.
In fact, speaking to Nintendo Dream magazine - in an interview translated on the Gaming-Age forums - Shigeru Miyamoto described the game's transition from 'Cube to Wii as "an interesting experiment". It seems that following the success of Twilight Princess's bi-polar development, the Nintendo luminary is keen to remake existing GameCube titles, adding full Wiimote support, noting that "the machine is based on GC. Dev tools are of course being upgraded, but GC code will basically run as is."
Best of all, Miyamoto envisages any such remakes will retail at a much lower price to their 'Cube originals: "Of course you can wander into a second-hand shop and buy a lot of these games still, so I don't think we can release these Wiimakes at full price. Since a lot of the development cost has already been accounted for, we'll be able to release these at a much more affordable price. And if others also take advantage of this and release Wiimakes, there's a high possibility of a lot of software from third parties also".
Interestingly, turning back to Twilight Princess, Miyamoto justified Nintendo's decision to use the game's additional development time to concentrate on additional content, rather than adding visual bells and whistles to the Wii version. "Zelda's fans aren't expecting polish, they're expecting a fun and exciting game, so I said it is better if we make it fun both on Wii and GC", he explained. "And recently it's been established that 'Wii is not a machine that tries to deliver next-gen graphics'. Of course, since there are still games that demand high quality graphics, there will be separate paths of development depending on the software."
Finally, Miyamoto confirmed the status of some of Nintendo's most elusive titles. While he reitarated that Mario 128 was the test bed for many subsequent Mario concepts - with Mario Galaxy's gravity and spheres originating from its development - it seems the almost entirely mysterious Marionette is still in the works, with the game currently set for Wii release.
Et la je bande en me disant que Resident Evil 4 avec un controleur Wii serait beaucoup plus immersif et donc grandiose...
sangoti a écrit:
De plus même VF5 qui est un jeu qui demande énormément de frame a un réseau presque parfait.