ABEL

NORMAL MOVES


propriétés: 2 hits, launcher, combo, anti-air.


propriétés: anti-air
UNIQUE MOVES
FORWARD KICK :


OVERHEAD :
près de l'adversaire

propriétés: overhead
SPECIAL MOVES
CHANGE OF DIRECTION :










propriétés: Ex version
WHEEL KICK :




propriétés: Ex version, Armor break, overhead
MARSEILLES ROLL :




propriétés: Ex version, cross up
TORNADO THROW :






propriétés: Ex version
SKY FALL :




propriétés: Ex version, anti-air
SUPER MOVE
MUSHIN :







propriété: Armor break
ULTRA MOVES
ULTRA 1 - MUGA :









propriétés: Armor break
ULTRA 2 — BREATHLESS :









propriétés: Armor break
COMBOS
Notations :
~ : indique un target combo
> : indique un link
xx : indique un cancel
/ : indique différentes options possibles
FADC/SADC : indique une (Focus/Saving Attack) Dash Cancel
ARCADE EDITION :
• 2nd hit of Abel's Crouching Hard Punch has a smaller hitbox, both upward and downward.
• Tornado Throw damage reduced.
• Roll lost some of its hit invincibility at the end of it, making it easier to punish. There was no change to the recovery frames.
• Ultra 1 had a 10% damage reduction. Ultra 1's new damage would range from 309-450. In SSF4 it was 343-500.
• Ultra 2 10% damage reduction, slower startup, super armor gets removed when Abel starts to run forward and there's a longer recovery time when you cancel out of it. New damage totals for Ultra 2 should range from 295-440. In SSF4 these were 328-480.