The King of Fighters XIII SE : On a jamais vu ça!
-
- Poilu énervé radioactif!
- Messages : 3405
- Inscription : 12 janv. 2004, 13:51
- Localisation : entre ici et la-bas
Re: The King of Fighters XIII : Console Edition
Je rappelle a tous la volonte de la moderation d'avoir un topic KOFXIII en partie arcade "PROPRE" !
Cela veut dire que l'on evite le flood, les hors sujets, les reponses juste pour poster des blagues... On vous a laisser 2 topics KOFXIII en poubelle pour ca, utilisez les.
J'ai encore efface une serie de messages, mentions speciales a John46 et Yoanna qui ont la facheuse tendance a passer sur ce topic pour poster du vent, mais je vous rassure ils ne sont pas seuls sur ma liste...
Merci de vous recentrer vite fait sur le sujet.
(et si vous voulez repondre a ce post, faites le dans le topic dans la poubelle, sinon ca sera efface direct.)
et sinon merci a Joe-kusa, Maskman ... pour les bonnes info qu'ils mettent , eux, sur ce topic !
Cela veut dire que l'on evite le flood, les hors sujets, les reponses juste pour poster des blagues... On vous a laisser 2 topics KOFXIII en poubelle pour ca, utilisez les.
J'ai encore efface une serie de messages, mentions speciales a John46 et Yoanna qui ont la facheuse tendance a passer sur ce topic pour poster du vent, mais je vous rassure ils ne sont pas seuls sur ma liste...
Merci de vous recentrer vite fait sur le sujet.
(et si vous voulez repondre a ce post, faites le dans le topic dans la poubelle, sinon ca sera efface direct.)
et sinon merci a Joe-kusa, Maskman ... pour les bonnes info qu'ils mettent , eux, sur ce topic !
le japon c'est bon, mangez en.
-
- stick de bronze
- Messages : 226
- Inscription : 27 mars 2011, 13:08
Re: The King of Fighters XIII : Console Edition
Mise à jour du blog de SNKP, ca parle de EX-Iori. En fin de page nous avons droit à 3 vidéos, la 1ère présente un combo classique de Iori, la 2ème un autre combo spécifique à XIII et la dernière étant sa neo max
http://game.snkplaymore.co.jp/official/ ... st_45.html
http://game.snkplaymore.co.jp/official/ ... st_45.html
-
- stick d'or
- Messages : 1392
- Inscription : 08 janv. 2007, 23:05
- Localisation : Region Parisienne
Re: The King of Fighters XIII : Console Edition
Aaaaaah merci Mac !!!
Olala ce Iori est magnifique, les possibilités ont l'air infini !
Pfff 2 mois encore... On va tous devenir fou haha
Olala ce Iori est magnifique, les possibilités ont l'air infini !
Pfff 2 mois encore... On va tous devenir fou haha

Les jeux vidéo, ça rend fou.
Youl a écrit :Je comprends que vous m'ayez chier dessus
-
- stick de platine
- Messages : 1656
- Inscription : 14 mai 2005, 09:28
- Localisation : Juvisy
Re: The King of Fighters XIII : Console Edition
OMFG!!! Il va démonter se Ex Iori! Et son décor est magnifique, chapeau la. Ça va passer vite ses 2 petits mois...
PSN : Joe-kusa


-
- X-Mania Supporter
- Messages : 5573
- Inscription : 06 oct. 2006, 15:28
Re: The King of Fighters XIII : Console Edition
Carrément!!!!!ste a écrit :Pfff 2 mois encore... On va tous devenir fou haha
Merci Mac


-
- stick d'or
- Messages : 1392
- Inscription : 08 janv. 2007, 23:05
- Localisation : Region Parisienne
Re: The King of Fighters XIII : Console Edition
Tiens un truc que voudrais savoir, vous pensez bosser une team ou un peu tout le monde ?
Perso je vais bosser tout le monde car la roulette c'est la classe
Perso je vais bosser tout le monde car la roulette c'est la classe

Les jeux vidéo, ça rend fou.
Youl a écrit :Je comprends que vous m'ayez chier dessus
-
- stick d'or
- Messages : 1048
- Inscription : 16 janv. 2007, 11:19
Re: The King of Fighters XIII : Console Edition
c'est autant le remake du décor de KOF95 que Iori Ex qui défouraillent grave. C'est à regretter de ne pas en avoir plus.
-
- stick de bronze
- Messages : 226
- Inscription : 27 mars 2011, 13:08
Re: The King of Fighters XIII : Console Edition
Je vous en pris!
@ STE: La roulette a toujours été une team officielle et crackée dans KOF.
@ STE: La roulette a toujours été une team officielle et crackée dans KOF.

-
- stick de platine
- Messages : 1656
- Inscription : 14 mai 2005, 09:28
- Localisation : Juvisy
Re: The King of Fighters XIII : Console Edition
Autant au debut je pensais bosser une team et m'y tenir, autant maintenant je vais plus tester un peu plus en profondeur le cast (persos DLC inclus) et mixer plusieurs team avec comme base Kyo qui sera mon "capitaine" 

PSN : Joe-kusa


-
- stick de bronze
- Messages : 241
- Inscription : 01 août 2009, 19:02
-
- stick d'or
- Messages : 1392
- Inscription : 08 janv. 2007, 23:05
- Localisation : Region Parisienne
Re: The King of Fighters XIII : Console Edition
Ah oui je fais ça aussi. En premier un perso que je joue régulièrement et les deux dernier en roulette. C'est pas mal aussi 

Les jeux vidéo, ça rend fou.
Youl a écrit :Je comprends que vous m'ayez chier dessus
-
- stick de plastique
- Messages : 35
- Inscription : 09 janv. 2009, 19:02
Re: The King of Fighters XIII : Console Edition
Abuser, le ex yami arai de Iori est stunnable, wtf??
Sinon pour la maitrise des team, je prefere la qualite over la quantite donc pour moi ca sera : K', Takuma, Shen

Sinon pour la maitrise des team, je prefere la qualite over la quantite donc pour moi ca sera : K', Takuma, Shen
-
- stick d'or
- Messages : 1087
- Inscription : 11 sept. 2006, 13:24
Re: The King of Fighters XIII : Console Edition
Team D.L.C. = Des Lutteurs craqués
Sinon la flamme EX de iori n'a pas l'air d'étourdir mais plus de figer l'adversaire, comme une de ses anciennes furies.




Sinon la flamme EX de iori n'a pas l'air d'étourdir mais plus de figer l'adversaire, comme une de ses anciennes furies.
-
- stick de platine
- Messages : 2433
- Inscription : 26 déc. 2008, 17:36
Re: The King of Fighters XIII : Console Edition
Ce n'est pas comme si nous le savions depuis les premiers retours du personnage.. 





/\________________________________________/\
ORAORAORAORAORA.........MUDAMUDAMUDAMUDA
-
- stick de rhodium
- Messages : 3302
- Inscription : 05 oct. 2004, 23:48
- Localisation : L'un des bastions de la civilisation moderne
Re: The King of Fighters XIII : Console Edition
C'est pas bien grave s'il n'est pas au courant et qu'il vient de l'apprendre. Dans la vie, il n'y a pas que les jeux vidéos, ou presque.

-
- stick de platine
- Messages : 2709
- Inscription : 14 juin 2009, 22:55
Re: The King of Fighters XIII : Console Edition
+1ste a écrit :Tiens un truc que voudrais savoir, vous pensez bosser une team ou un peu tout le monde ?
Perso je vais bosser tout le monde car la roulette c'est la classe
-
- stick d'argent
- Messages : 752
- Inscription : 16 avr. 2007, 10:10
Re: The King of Fighters XIII : Console Edition
Wouah je savais pas que pas mal de personnes pratiquaient la Roulette, ça promet des parties bien fun et variées et de bon niveau je suis sûre
. Pourvu que l'on est un bon on line et ça être du bonheur en barre. Vivement!
Et oui la boule de Iori freeze l'adversaire en EX, y va faire mal celui là; téléchargé Day one lol


Et oui la boule de Iori freeze l'adversaire en EX, y va faire mal celui là; téléchargé Day one lol
-
- stick de platine
- Messages : 2709
- Inscription : 14 juin 2009, 22:55
Re: The King of Fighters XIII : Console Edition
Je pense que il n'y a que dans KOF où les joeurs jouent la roulette.
peut être par envie de découvrir les tous les persos du jeu ...
Bref, la roulette, c'est la life.
peut être par envie de découvrir les tous les persos du jeu ...
Bref, la roulette, c'est la life.
-
- stick de bronze
- Messages : 226
- Inscription : 27 mars 2011, 13:08
Re: The King of Fighters XIII : Console Edition
Une ITW de RSG, cette fois faite par le site espagnole SpekSNK, en anglais:
http://www.speksnk.org/foro/viewtopic.p ... 16#p573616
On n'apprend pas grand chose, mais Yen confirme entre autres que les persos DLC seront dispos dans des packs contenants des bonus. Il est aussi interessé par l'idée d'un stick au couleur de XIII.
http://www.speksnk.org/foro/viewtopic.p ... 16#p573616
On n'apprend pas grand chose, mais Yen confirme entre autres que les persos DLC seront dispos dans des packs contenants des bonus. Il est aussi interessé par l'idée d'un stick au couleur de XIII.
-
- stick d'or
- Messages : 1048
- Inscription : 16 janv. 2007, 11:19
Re: The King of Fighters XIII : Console Edition
Bah à un mois environ de la sortie, il faudrait peut être se décider très vite pour sortir un stick KOFXIII.
-
- stick de zinc
- Messages : 371
- Inscription : 12 août 2005, 13:33
Re: The King of Fighters XIII : Console Edition
bizarre ...
Bande Originale King of fighters XIII - 4 CD (Article ne pouvant être vendu seul)
de Rising Star

http://www.amazon.fr/Bande-Originale-Ki ... 537&sr=8-3
Bande Originale King of fighters XIII - 4 CD (Article ne pouvant être vendu seul)
de Rising Star

http://www.amazon.fr/Bande-Originale-Ki ... 537&sr=8-3
Gamertag: Saint Sac
cherche bouton Seimitsu blanc nacré !
cherche bouton Seimitsu blanc nacré !
-
- stick d'argent
- Messages : 830
- Inscription : 09 sept. 2005, 18:57
Re: The King of Fighters XIII : Console Edition
Je le pense aussi, le décor est vraiment magnifique (avec la team sport dedans!), vraiment dommage qu'Eiji ne fasse pas parti du casting. J'aurai fait un saut dans le passé...N3xGeisha a écrit :c'est autant le remake du décor de KOF95 que Iori Ex qui défouraillent grave. C'est à regretter de ne pas en avoir plus.
Vivement la sortie du jeu, je suis pressé de me rassurer (ou pas!).
-
- stick d'argent
- Messages : 625
- Inscription : 19 janv. 2005, 22:20
Re: The King of Fighters XIII : Console Edition
setsuna.lee a écrit :bizarre ...
Bande Originale King of fighters XIII - 4 CD (Article ne pouvant être vendu seul)
de Rising Star
http://www.amazon.fr/Bande-Originale-Ki ... 537&sr=8-3
ca veux rien dire cette page ..

SNK ROOLAIZE
-
- stick d'argent
- Messages : 752
- Inscription : 16 avr. 2007, 10:10
Re: The King of Fighters XIII : Console Edition
La traduction du blog vue sur Dreamcancel où l'on apprend des petits trucs sur EX Iori:
Translation by Professor from MMCafe:
Quote
European publisher Rising Star Games product manager Yen Hau has done a Q & A session with Spanish KOF community SpekSNK, and there's a bit of new info there. The full text can be read from the link, below is a quick summary.
http://www.speksnk.org/foro/viewtopic.p ... 16#p573616
-European release date is November 25. Japan is the same. (Japan is probably 24th in this case due to time zone difference. US is 22nd.)
-Netcode will be optimised for broadband and fibre optic connections, SNKP are still working on it. (Don't know when the interview was conducted, but it sounds rather recent)
-No demo before release.
-European version is slated to have a reversable sleeve. Aside on 4-disc preorder bonus, there's a reversable poster (art on one side, command list on the other) and art disc (includes artwork, wallpapers, videos and a visual story of the Ash Saga)
Also, I'll take the initiative to do the Blog translation this time around, give Toxico some breathing time from his usual hard chore.
.
.
.
http://game.snkplaymore.co.jp/official/ ... st_45.html
About Flame Iori
Good day everyone.
...Eh actually, it's pretty late already so it's more like "Good evening". (sweats)
Putting that aside, we've been doing a lot of explanations on the game modes so far. So for a change of pace, we're going to do something we haven't done in a while-- we'll talk about another additional character for the home console.
As people may already know from the PVs [Promo Videos], the third additional character [to the home console] is Iori with the power of flames, AKA flame Iori. He joining into the fight with his costume he wore back when he had his flames! In this article, we'll refer to the normal Iori as "Claw Iori" and the Iori with the power of flames as "Flame Iori" to make things easier to understand.
So let's get started and ask Producer Yama' about the charasteristics of Flame Iori.
Producer Yamamoto: To start off, in terms of direction attacks, he can't use the Geshiki Kui [3+C] that Claw Iori has, but he's regained his Geshiki Goufu In Shinigami [6+B], and he can use it instead.
Ah, so even his direction attack is different from Claw Iori.
Producer Yamamoto: Exactly. As for his specials, he has his old attacks such as Yamibarai, Oniyaki, and Kuzukaze. He also has his good old Aoibana as well, which can be used in the same way like before. Some of the EX specials have unique behaviors. For example, his EX Yamibarai stops the opponent for a limited time like his old Yasakazuki, and his EX Kototsuki is a different attack than his normal one. There might be other uses aside from hitting it regularly...
So that'll be something for us to find out when we use him. So next, let's hear about his supers!
Producer Yamamoto: In terms of his supers, he has his usual Yaotome and the Saika after-attack, and aside from that, he's also got back his Yamisogi. His Yaotome can be done as an EX attack, but it's important to take note that you can't do a Saika afterwards in that case. Also, the visual effects on his HomuraHotogi Neomax is really dynamic, so please try using it.
All the users are probably wondering whether "he's stronger" than Claw Iori. So what about that?
Producer Yamamoto: To be honest, neither of them is really stronger than the other. They both have different fighting styles so we hope people will pick them according to which style they prefer.
For example,
Claw Iori's normal Yaotome doesn't allow opponent to recovery roll / Flame Iori's normal Yaotome can be recovery rolled after it hits
Claw Iori's EX Yaotome can go through a Psycho Ball / Flame Iori's Yaotome will get hit by a Psycho Ball
So even if it's the same move, it can have a different attribute, and it should be interesting to check them out.
Alright. Are there any other noteworthy points regarding Flame Iori?
Yamamoto: Flame Iori has his own stage, and it's a remake of the rival team stage from KOF95, which was Iori's debut KOF title. And in the background, "those three guys" are trying to find their chance to get back into KOF. Also, there's some tidbits that might make old Iori fans react like "Oh?", so please look forward to the game's release.
"Those three guys" sounds interesting, and so does that little tidbit. Can't wait to play the game.
To wrap things up, here are the usual character introduction footages!
[ Combo Footage 1 ]
[ Combo Footage 2 ]
[ Neomax Footage ]
And that's all for now. Please try playing with Flame Iori.
See you next update!
Translation by Professor from MMCafe:
Quote
European publisher Rising Star Games product manager Yen Hau has done a Q & A session with Spanish KOF community SpekSNK, and there's a bit of new info there. The full text can be read from the link, below is a quick summary.
http://www.speksnk.org/foro/viewtopic.p ... 16#p573616
-European release date is November 25. Japan is the same. (Japan is probably 24th in this case due to time zone difference. US is 22nd.)
-Netcode will be optimised for broadband and fibre optic connections, SNKP are still working on it. (Don't know when the interview was conducted, but it sounds rather recent)
-No demo before release.
-European version is slated to have a reversable sleeve. Aside on 4-disc preorder bonus, there's a reversable poster (art on one side, command list on the other) and art disc (includes artwork, wallpapers, videos and a visual story of the Ash Saga)
Also, I'll take the initiative to do the Blog translation this time around, give Toxico some breathing time from his usual hard chore.
.
.
.
http://game.snkplaymore.co.jp/official/ ... st_45.html
About Flame Iori
Good day everyone.
...Eh actually, it's pretty late already so it's more like "Good evening". (sweats)
Putting that aside, we've been doing a lot of explanations on the game modes so far. So for a change of pace, we're going to do something we haven't done in a while-- we'll talk about another additional character for the home console.
As people may already know from the PVs [Promo Videos], the third additional character [to the home console] is Iori with the power of flames, AKA flame Iori. He joining into the fight with his costume he wore back when he had his flames! In this article, we'll refer to the normal Iori as "Claw Iori" and the Iori with the power of flames as "Flame Iori" to make things easier to understand.
So let's get started and ask Producer Yama' about the charasteristics of Flame Iori.
Producer Yamamoto: To start off, in terms of direction attacks, he can't use the Geshiki Kui [3+C] that Claw Iori has, but he's regained his Geshiki Goufu In Shinigami [6+B], and he can use it instead.
Ah, so even his direction attack is different from Claw Iori.
Producer Yamamoto: Exactly. As for his specials, he has his old attacks such as Yamibarai, Oniyaki, and Kuzukaze. He also has his good old Aoibana as well, which can be used in the same way like before. Some of the EX specials have unique behaviors. For example, his EX Yamibarai stops the opponent for a limited time like his old Yasakazuki, and his EX Kototsuki is a different attack than his normal one. There might be other uses aside from hitting it regularly...
So that'll be something for us to find out when we use him. So next, let's hear about his supers!
Producer Yamamoto: In terms of his supers, he has his usual Yaotome and the Saika after-attack, and aside from that, he's also got back his Yamisogi. His Yaotome can be done as an EX attack, but it's important to take note that you can't do a Saika afterwards in that case. Also, the visual effects on his HomuraHotogi Neomax is really dynamic, so please try using it.
All the users are probably wondering whether "he's stronger" than Claw Iori. So what about that?
Producer Yamamoto: To be honest, neither of them is really stronger than the other. They both have different fighting styles so we hope people will pick them according to which style they prefer.
For example,
Claw Iori's normal Yaotome doesn't allow opponent to recovery roll / Flame Iori's normal Yaotome can be recovery rolled after it hits
Claw Iori's EX Yaotome can go through a Psycho Ball / Flame Iori's Yaotome will get hit by a Psycho Ball
So even if it's the same move, it can have a different attribute, and it should be interesting to check them out.
Alright. Are there any other noteworthy points regarding Flame Iori?
Yamamoto: Flame Iori has his own stage, and it's a remake of the rival team stage from KOF95, which was Iori's debut KOF title. And in the background, "those three guys" are trying to find their chance to get back into KOF. Also, there's some tidbits that might make old Iori fans react like "Oh?", so please look forward to the game's release.
"Those three guys" sounds interesting, and so does that little tidbit. Can't wait to play the game.
To wrap things up, here are the usual character introduction footages!
[ Combo Footage 1 ]
[ Combo Footage 2 ]
[ Neomax Footage ]
And that's all for now. Please try playing with Flame Iori.
See you next update!
-
- stick de carton
- Messages : 4
- Inscription : 28 juil. 2009, 19:22
Re: The King of Fighters XIII : Console Edition
Si si, ça veut simplement dire qu'il faut ajouter les 2 au panier et que le la BO passe à zéro euro sur la page de validationTRK a écrit :setsuna.lee a écrit :bizarre ...
Bande Originale King of fighters XIII - 4 CD (Article ne pouvant être vendu seul)
de Rising Star
http://www.amazon.fr/Bande-Originale-Ki ... 537&sr=8-3
ca veux rien dire cette page ..
