J'ai dis inspire par mistico et el santo. Pas n 'importe kel lutteur masque. Pi bon fo kils arrent avec le tiger mask koi, y'a pas ke lui de connu en masqueRugal-B a écrit :"j'avais raison pour el fuerte" et poum un lien. Ben ouais, t'avais raison, c'est un catcheur masqué, bravo.
Street Fighter IV
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Surtout que Tiger Mask est nippon, donc niveau lucha libre...RainMakeR a écrit :J'ai dis inspire par mistico et el santo. Pas n 'importe kel lutteur masque. Pi bon fo kils arrent avec le tiger mask koi, y'a pas ke lui de connu en masqueRugal-B a écrit :"j'avais raison pour el fuerte" et poum un lien. Ben ouais, t'avais raison, c'est un catcheur masqué, bravo.
Perso, j'attends impatiemment le sosie de Curry Man !

My name is Daniel Lugo and I believe in Fitness
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Des infos concretes sur le gameplay de SFIV, kunai etait present lors du 3eme loke test qui a eu lieu ce WE. La Saving attack semble permettre des trucs sympas....kunai, sur le forum de shoryuken.com a écrit :Hey guys from the Osaka loke... let me know if this is a good overall summary of the Saving Attack... I posted this in another gaming forum. I AM EDITING THIS AS I GET MORE INPUT OR REMEMBER CERTAIN THINGS. This is good information... I hope you will read it in full and understand why this move makes SFIV that much more dynamic as a fighter.
Saving Attack
Of course, it's an attack that is done by initially pressing and holding both medium attack buttons. The damage amount and the opponent's condition depends on how long you hold these buttons.
While you are in the middle of this attack, you can take one hit. When this happens, your bar will show a grayed out portion of life. Basically, this is the amount of life you would have lost, had you taken the hit without doing SA. After that, the grayed out portion slowly recovers. If you wait long enough, you can fully recover the grayed-out section of the bar. If you are hit cleanly before the grayed portion of life fills back up, you lose it for good, along with additional damage from the hit you just took. The meter fills up slowly, so SA is something you shouldn't abuse too often. Imagine if you did SA to eat Ryu's fireballs, you eat 5 of them, then he hits you before you recover your life back. Not smart. Don't think it will be like a parry in 3S.
Once again, you can take one hit only during a Saving Attack. If the opponent hits you multiple times, you will be knocked out of your Saving Attack.
From what the arcade screen layout said, there are 3 degrees of the Saving Attack. I couldn't read the instructions, but basically here's what happens.
-- If you let go of the two buttons almost immediately, you will hit the opponent regularly. No stun or knockdown. I don't believe you can combo after that.
-- If you hold it for about .75 - 1 second, you will perform a stun. If it hits, the opponent crumples and falls down. You are able to hit them afterwards, but you have about .75 seconds recovery from the SA completion. There IS a way to cancel this recovery, more later.
-- If you let it charge all the way, supposedly the hit becomes unblockable. You either stun the opponent or knock them down completely.
As I said before, this part is a bit unclear because it's hard to test during the heat of battle. All I know is that a Lvl 3 SA will show an Okami-like ink swirl, like in the SFIV Ken/Ryu cinema.
Canceling the Saving Attack:
If you dash in the middle of your SA by double tapping forward or backward on the joystick (you have to STILL be holding the two buttons), you will cancel the SA all together. There is no Super Meter penalty for this.
Canceling a move to a Saving Attack:
I have seen some people cancel special moves like Guile's Sonic Boom, fireballs for most characters, Ken's low foward kick, Ryu's Shoryuken. Right when your move hits, press and hold the two middle attack buttons to start a SA. This will use up 1/3 of your Super Meter, like an EX move would. You will flash if you have done it correctly. Most people use this to cancel a move and gain mobility. For instance, you can throw a fireball, perform a SA immediately, cancel SA into dash and you can follow your fireball. Another move is to hit with Ryu's Shoryuken, cancel to SA, cancel to dash forward, then EX hurricane kick them for an air juggle.
Canceling the recovery frames after you hit a Saving Attack Stun on opponent:
You can do this after any of the 3 degrees of the SA. Right when the SA hits the opponent, blocking or not, dash forward or backward to cancel the recovery animation. If you end up stunning the opponent and you dash correctly, you will immediately recover and have a bit of time to punish the opponent with a combo of choice. If the opponent blocks, you can still dash. However, if you dash forward, the opponent can mash on jab/short while crouching to hit you out of it.
SPECIAL NOTE: If you use a character that uses moves that need charging... like Guile, you will be able to retain your charge when you do a Saving Attack stun. For example, as you charge down-back on the joystick, perform the Saving Attack. If you hit the opponent and stun them, double tap forward right when the SA hits to dash forward. IMMEDIATELY charge down-back again. As you are next to the stunned opponent, finish the combo by hitting crouching strong punch and two-in-one to flash kick.
The reason why this is important is because some people push away the opponent after SA... thus limiting the range to retaliate. Canceling your Saving Attack after it hits into dash will give you a great opportunity to really capitalize. However, some characters have it easy. For example, when Zangief stuns you, you'll be in perfect range for him to SPD you. C. Viper pushes her opponent slightly away, therefore you can only do something like low forward kick to lightning punch, which doesn't knock down, or seismic ground pound, then superjump immediately and try to combo with roundhouse and then flame kick to finish in the air. I've had a lot of difficulties connecting the roundhouse to flame kick in the air, though. Basically, canceling SA to dash will set you up for better combos and give you more time to work with.
Doing this cancel does not use up Super Meter. Revenge Meter is not affected at all with anything involving Saving Attacks, at least in this Osaka betatest.
Yeah... like I said, the only thing I wasn't sure about was the 3 degrees of SA. Any clarifications that you can add?
Special thanks to the SRK chaps who went to the Osaka loke test and to the pro SF Japanese players who live in Osaka. Without you guys figuring out these things beforehand, I wouldn't be able to explain why SFIV is just so damn fun to play
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!!!!
Je ne savais pas qu'il y avait un locke test à Osaka!!!!
C'est à 20 minutes de chez moi!!!!
En tous cas c'est super intéressant, on a enfin quelque chose de concret sur cette saving attack... Et toujours rien concernant la revenge jauge... (à part pour la furie max si ça n'a pas changé depuis la dernière fois...)
Je ne savais pas qu'il y avait un locke test à Osaka!!!!


C'est à 20 minutes de chez moi!!!!
En tous cas c'est super intéressant, on a enfin quelque chose de concret sur cette saving attack... Et toujours rien concernant la revenge jauge... (à part pour la furie max si ça n'a pas changé depuis la dernière fois...)
"En tout cas j'ai pû tater le Kof XIII au moins, et d'ailleurs j'ai constaté un lag étrange dans les commandes qui gênait plein de monde mais qui semblait favoriser frionel ..."
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Sakura est un fake fais par Capcom USA, au même titre que Capcom japon eux on fais un fake de Shen Long...
http://www.capcom-fc.com/sf4/2008/04/post_19.html
http://img210.imageshack.us/img210/5069 ... ongue7.jpg
http://www.capcom-fc.com/sf4/2008/04/post_19.html
http://img210.imageshack.us/img210/5069 ... ongue7.jpg
Mise a jour du larouse 2010:
DLC ou Downloadable Content. Enculade financière crée par de gros con, pour des jeu qui ne le sont pas forcément moin...
Gen de merde....
DLC ou Downloadable Content. Enculade financière crée par de gros con, pour des jeu qui ne le sont pas forcément moin...
Gen de merde....
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En fait, j'imagine que c'est capcom qui nous nargue :troute_torute a écrit :n'empêche le premier perso vraiment charismatique du jeu, que tout les joueurs de street aimeraient voir, si c'est une blague c'est vraiment abusé haha.
" Vous croyez qu'on ne peut pas faire de persos charismatiques, et bien si. Mais vous n'en aurez pas dans street fighter"
C'est vrai que les japs ont vraiment sorti un bon perso. Si il ya quelqu'un pour leur dire qu'il ne se gene pas.
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