LITCHI=FAYE=LING
PROFIL :
Taille : 170 cm
Poids : 58 kg
Date de naissance : 7 Juillet
Groupe sanguin : AB
Race : Humaine
Passe temps/occupation : le Mahjong
Choses importantes : ses cheveux, Lao Jiu
Aime : le saké japonais
Déteste : les gens indécis
Histoire : Un médecin d'Orient Town, une des parties les plus pauvres de Kagutsuchi.
Elle enquête dans les quartiers inférieurs de la ville à la recherche de la créature appelée Arakune mais les rumeurs de l'apparition de Ragna l'ont poussé à regagner les quartiers supérieurs.
DRIVE
MATEMBO :
Poser/rappeller le bâton
SPECIAL MOVE
STRAIGHT THROUGH : (avec bâton) / pour annuler
ADDITIONNAL ATTACK : (après Straight through) ou ou
TSUBAME GAESHI : (avec bâton)
THREE DRAGONS ~ WHITE : (bâton à terre)
THREE DRAGONS ~ GREEN : (bâton à terre) (valable en l'air) ou après Reach-Last Chance
THREE DRAGONS ~ RED : (bâton à terre) (valable en l'air) ou après Reach-Last Chance
REACH ~ LAST CHANCE : (bâton à terre) (valable en l'air)
ONE SHOT : (après Reach-Last Chance)
REACH-ROBBING THE KONG: (bâton à terre) (valable en l'air)
REACH-KONG ON KONG : (bâton à terre) (valable en l'air)
THE FOUR WINDS : (bâton à terre)
DISTORTION DRIVE (consomme 50% de jauge Heat)
THIRTEEN ORPHANS : (bâton à terre)
ALL GREEN :
THE GREAT WHEEL : (avec bâton) (valable en l'air) modifiable avec une direction +
ASTRAL HEAT
NINE GATES OF HEAVEN : (après Reach-Last Chance) (charge)
Litchi Faye Ling
- DarthNova
- Technophile fortuné
- Messages : 12479
- Inscription : 25 déc. 2005, 19:31
- Localisation : Death Star 3
- A remercié : 0
- A été remercié : 0
Re: Litchi Faye Ling
INFOS/STRATEGIES :
-Topic Litchi version CT : viewtopic.php?f=34&t=19840
- Combo List : http://blazblue.byethost13.com/bbcs/cha ... combo.html
- Changements/modifications de CT à CS :
Standing B[m]: Less recovery.
Standing C[m]: Damage deceased.
↓B[m]: Damage scaling decreased.
↓C[m]: Damage scaling decreased.
↘C[m]: Faster start up, damage scaling decreased, no longer causes manten return state and is now special cancellable.
→A[m]: Less recovery, causes Fatal Counter on counter hit.
→B[m]: now jump cancellable on hit.
→C[m]: Increased damage scaling, now special cancellable on hit.
Jump D[m]: Grounded CH now causes 24f stagger, air hit now causes opponent to plummet.
Standing A: More advantage on block, attack level increased.
Standing B: Damage scaling decreased.
Standing C: Damage scaling decreased, causes Fatal Counter on Counter Hit.
↓A: Has +1 frame advantage on block, quicker start and attack level increased.
↓B: Quicker start up.
↓C: Damage scaling decreased.
→B: Damage scaling decreased.
→C: Damage decreased, subject to repeated move penalty, and both hits are special cancelable oh hit.
Jump A: Damage scaling decreased.
Neutral Throw: Damage scaling increased.
Back Throw: Damage decreased, damage scaling increased.
Air Throw: Damage decreased, range decreased.
Command backdash (←←↖): Has less invincibility time.
Standing D[m]: Shorter duration.
↓D[m]: Shorter duration.
Standing D / 2D / Jump D: Untechable in air counter hit,
←↙↓↘→D[m] -> A: Longer recovery.
←↙↓↘→D[m] -> B: Longer recovery.
←↙↓↘→D[m] -> C: Longer recovery.
→↓↘D[m]: Falling staff damage increased and its damage scaling increased as well.
↓↘→A: Subject to repeated move penalty.
↓↘→C: Damage decreased, subject to repeated move penalty.
→←↓↑C: Slower startup, longer recovery, removes a guard primer point.
→↘↓↙←→D: Damage decreased, damage scaling increased, removes a guard primer point.
→↘↓↙←→D[m]: Slower startup, damage increased, damage scaling increased, falling hit removes two guard primer points, no longer invincible on start up.
-Topic Litchi version CT : viewtopic.php?f=34&t=19840
- Combo List : http://blazblue.byethost13.com/bbcs/cha ... combo.html
- Changements/modifications de CT à CS :
Standing B[m]: Less recovery.
Standing C[m]: Damage deceased.
↓B[m]: Damage scaling decreased.
↓C[m]: Damage scaling decreased.
↘C[m]: Faster start up, damage scaling decreased, no longer causes manten return state and is now special cancellable.
→A[m]: Less recovery, causes Fatal Counter on counter hit.
→B[m]: now jump cancellable on hit.
→C[m]: Increased damage scaling, now special cancellable on hit.
Jump D[m]: Grounded CH now causes 24f stagger, air hit now causes opponent to plummet.
Standing A: More advantage on block, attack level increased.
Standing B: Damage scaling decreased.
Standing C: Damage scaling decreased, causes Fatal Counter on Counter Hit.
↓A: Has +1 frame advantage on block, quicker start and attack level increased.
↓B: Quicker start up.
↓C: Damage scaling decreased.
→B: Damage scaling decreased.
→C: Damage decreased, subject to repeated move penalty, and both hits are special cancelable oh hit.
Jump A: Damage scaling decreased.
Neutral Throw: Damage scaling increased.
Back Throw: Damage decreased, damage scaling increased.
Air Throw: Damage decreased, range decreased.
Command backdash (←←↖): Has less invincibility time.
Standing D[m]: Shorter duration.
↓D[m]: Shorter duration.
Standing D / 2D / Jump D: Untechable in air counter hit,
←↙↓↘→D[m] -> A: Longer recovery.
←↙↓↘→D[m] -> B: Longer recovery.
←↙↓↘→D[m] -> C: Longer recovery.
→↓↘D[m]: Falling staff damage increased and its damage scaling increased as well.
↓↘→A: Subject to repeated move penalty.
↓↘→C: Damage decreased, subject to repeated move penalty.
→←↓↑C: Slower startup, longer recovery, removes a guard primer point.
→↘↓↙←→D: Damage decreased, damage scaling increased, removes a guard primer point.
→↘↓↙←→D[m]: Slower startup, damage increased, damage scaling increased, falling hit removes two guard primer points, no longer invincible on start up.
- RaiKo
- stick de platine
- Messages : 2433
- Inscription : 26 déc. 2008, 17:36
- A remercié : 0
- A été remercié : 0
Re: Litchi Faye Ling
VIDEOS :
Vs Ragna
Vs Jin
Vs Noel
Vs Tager
Vs Taokaka
Vs Rachel
Vs Arakune
Vs Bang
Vs Litchi
Vs Carl
Vs Haku-Men
Vs Lambda
Vs Tsubaki
Vs Hazama
Vs Mu
Vs Makoto
_________________________________________
Combo Vidéos
Vs Ragna
Vs Jin
Vs Noel
Vs Tager
Vs Taokaka
Vs Rachel
Vs Arakune
Vs Bang
Vs Litchi
Vs Carl
Vs Haku-Men
Vs Lambda
Vs Tsubaki
Vs Hazama
Vs Mu
Vs Makoto
_________________________________________
Combo Vidéos
/\________________________________________/\
ORAORAORAORAORA.........MUDAMUDAMUDAMUDA