La première video est effectivement une version beta de l'arcade.
Yu Suzuki a seulement été dégouté pour VF3 , car il a pu réaliser Shenmue sur DC. Sega a simplement privilégié le portage de merde sur DC de Genki je crois au travail de fond et époustouflant de son équipe sur la version saturn.
http://www.assemblergames.com/forums/sh ... 427&page=3
A partir du post (très long mais passionnant pour ceux qui s'intéressent à la Saturn et à Virtua Fighter, voire même à l'histoire de Sega) de "Anthaemia" et la dicussion qui s'ensuit sur les pages suivantes avec avec "exsegadev" (apparement ex developpeur chez Sega) et Yakumo.
Extraits:
"Yu Suzuki decided that Saturn owners had wanted a technical showcase like VF3 more than anything, plus he was tired of hearing about PlayStation's superior graphics and didn't really want to work on a two-year-old game for a system as powerful as the Dreamcast. So, instead of doing the obvious thing and handling the Dreamcast version in-house, AM2 gave full assistance to Genki while it carried on producing what promised to be the last great Saturn game - well, apart from perhaps the Shenmue prototype, which was in development simultaneously."
Sur la technique utilisée:
"After just a few weeks of hard programming work, AM2 managed to bring back fully polygonal backgrounds and push character detail to near Model 3 levels of quality. Low detailed polygonal models were utilised for the actual fights (or when two characters were seen on screen at once), and during the winning sequences a higher quality alternative would be streamed into memory, hidden by the replays".
"For those more technically minded, the first version of Saturn VF3 pushed 500,000 polygons at 30 frames per second, lacking much of the background detail that made the arcade original so groundbreaking for its time. If anything, this build might have resembled the VF3 desert stage as it appeared in the earlier Fighters Megamix. As for the second revision, with clever use of the Saturn's audio processor for geometry (it is presumed that sound was either streamed or passed onto another of the console's many internal chips) this version reached 750,000 polygons at the same frame rate."
""As most people familiar with those two games and their connections to AM2's long-lost Saturn conversion will know, it would have been impossible for VF3 to exist on the Saturn without these "research" titles. FMM provided the graphics engine for the first revision of VF3, while Digital Dance Mix served as a test bed for the second revision's switching character model system, as later seen in the Aoi tech demo that was televised at such a ridiculous time barely anybody saw it - a move typical of Sega's Saturn-era promotion, in my opinion..."
Master for the second revision of Saturn Virtua Fighter 3 - this was the name given by AM2 to differentiate from Genki's conversion for the Dreamcast - was sent to a pressing plant in Japan in preparation for the game's release on 5th September 1998, but at the very last minute this was delayed until after VF3tb had become a launch title on Sega's newest console. The actual date Saturn VF3 was cancelled is documented as September 17, and according to Suzuki himself AM2 spent that brief period between its planned street date and ultimate rejection showing their work to various people - including some journalists backstage at trade events - because they knew it would never see the light of day through official channels.
Sur le peu d'infos disponibles:
Now, only the few who saw VF3 "in the flesh" are prepared to speak about this holy grail. While footage of the Shenmue prototype has been happily shared by AM2 (even though most didn't know of this game's existence back then), both masters of VF3 remain locked away.
When questioned about the subject for an interview a few years ago, Suzuki asked that any discussion of Saturn VF3 be removed from the published article. Since then, nobody has ever dared to ask his views, although it is well known that he felt burned when Sega chose to promote Genki's flawed Dreamcast work over his own team's incredible Saturn efforts.
Le topic mentionne aussi une interdiction formelle à toutes les personnes concernées par le projet de communiquer sur VF3 Saturn.
La version ultime n'aurait même pas besoin de l'ad on hardware. Désolé je en retrouve plus dans ce topic la discussion à ce sujet...
Sinon je sais bien que c'est compliqué de commencer par du model 3 mais à part ce jeu y a pas grand chose qui m'intéresse en arcade...