Radiant Silvergun sur 360
An Xbox 360 exclusive for XBLA in 2011 with Xbox Live and local co-op play, downloadable replays, improved graphics of Radiant Silvergun!
The next collaborator is Treasure. They proposed an Xbox 360-exclusive version of one Japan's favorite shooters. Radiant Silvergun! It's got Xbox live co-op play, HD visuals (though it still looks like a fighting game) and an "Ikaruga" mode.
Microsoft announced today that Radiant Silvergun will be released on Xbox Live Arcade in 2011.
The classic shooter will be joining Ikaruga, which was released back in 2008. Radiant Silvergun has long been one of the most highly sought after shooters on the Sega Saturn, regularly fetching high prices on eBay and other auction sites.
Treasure and Microsoft have wanted to bring Radiant Silvergun to XBLA for a while now. Back in 2008, Treasure president Masato Maegawa told 1UP that they wanted to bring the game over, but not as a simple port. He mentioned that Ikaruga was originally supposed to be a six-month project, but that they company spent some two years polishing it.
The opponent in Project Drako is "legendary creatures" and they will now show a trailer.
The trailer opens with the camera flying through a valley, a guy on a dragon looking beast appears. This looks technically great. It's coming in 2011. And is actually spelled Project Draco
Project Draco coming in 2011. Looks like Panzer Dragoon based on Futasugi's description.
A company called Grounding Inc, which is composed of developers behind the Xbox's Phantom Dust. Yukio Futatsugi takes the stage to introduce "Project Draco." What excited Futasugi most, he says, is being able to use your body with Kinect.
"What I wanted to do most is to fly," Futatsugi explains. A trailer starts -- we're immediately getting a Panzer Dragoon vibe from the music and mountainous environments.
Not much there -- a couple of red dragons flying through the environment -- and it's got a 2011 date.
The next partnership come from Parappa the Rappa creator NanaOn-Sha. Masaya Matsuura is on video, and will announce his Kinect project -- still in early stages. It's .... a "horror game." What.
He thinks a "horrible" game is being created, and it's called "Haunt." We see a first-person view of a spooky mansion, with a flashlight peering around. Then we're attacked by a cartoon ghost. Okay, we think Matsuura was kidding about the "horror" aspect. Also, we spotted a Zoe Mode logo on there -- looks like there's more than one collaborator on Haunt.
Suda 51of Grasshopper Manufacture is now on stage.
Suda 51 is going to announce a Kinect game, he called the plan "hardcore, punky, and casual."
"We will not be using guns or swords, but this is a very core action game."
This is being made for the hardcore gamer, he says.
The trailer is very stylish. It shows a guy in what looks like a carnival, surrounded by crazy guys in animal masks. Codename D is the name. The trailer was mostly live action. It's coming in 2011, exclusively for Kinect and 360.
The trailer begins with a girl screaming and lots of scary images flashing all over the screen. It's difficult to tell how this game would be played, but it is definitely a hardcore horror game. Coming in 2011
Sensui's back, and moves on to the "dark horror" world. A new game from Sega, exclusive to Kinect, is called "Rise of Nightmare."
Okay, lots of screaming, scary nurses and torture devices in this trailer. "I knew I'd ... die here." Okay, that WAS scary (sorry, Haunt!). Rise of Nightmares is coming exclusively to Kinect in 2011.
Manhattan 2082 is the setting. An invasion force is moving in through the ocean. You're part of the naval forces. The group storms the ground. Lots of mechs come in to fight. This is coming from Capcom and From Software. Oh my god. It's a Steel Batallion game.
Keiji Inafune is up on stage, introducing -- oops, his phone rings. "Not stylish at all, huh?" Capcom is publishing this, collaborating on this "new interpretation" of Steel Batallion. The basis of the game? "What if computers disappeared?"
Steel Battalion: Heavy Armor is for "core gamers," Inafune says, and notes that it's what Capcom and From are good at, though it's still a "very big challenge."
"Japanese will never lose ... but now we're losing, though. Let's try hard!" Inafune wants Japanese games to rise above the world's other games.