Blazblue Continuum Shift : Appelez-le "Bureiburū Chi-eSsu"
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Re: Blazblue Continuum Shift : Appelez-le "Bureiburū Chi-eSsu"
Dommage pour Noel :s
Pas de date annoncée ?
Pas de date annoncée ?
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Re: Blazblue Continuum Shift : Appelez-le "Bureiburū Chi-eSsu"
Entre aujourd'hui et décembre vu qu'il y avait dans l'annonce fin 2009, logiquement.
Sinon, Noel s'en tire bien en comparaison de l'Epic Nerf de Jin
Sinon, Noel s'en tire bien en comparaison de l'Epic Nerf de Jin

Dernière modification par RaiKo le 27 sept. 2009, 04:17, modifié 1 fois.




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Re: Blazblue Continuum Shift : Appelez-le "Bureiburū Chi-eSsu"
Mais clair! comment il prend cher Jin!RaiKo a écrit :Entre aujourd'hui et décembre vu qu'il y avait dans l'annonce fin 2009, logiquement.
Sinon, Noel s'en tire bien en comparaison de l'Epic Nerf de Jin


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Re: Blazblue Continuum Shift : Appelez-le "Bureiburū Chi-eSsu"
Ça aurait été bien qu'il fasse le même genre d'update dans le temps avec Hokuto no Ken et Basara X.

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Re: Blazblue Continuum Shift : Appelez-le "Bureiburū Chi-eSsu"
Oui, et c'est loin d'être fini avec ce pauvre Jin, il semble avoir encore d'autres nerf...
Et hop hop hop, voici le flyer du jeu :

Et hop hop hop, voici le flyer du jeu :





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Re: Blazblue Continuum Shift : Appelez-le "Bureiburū Chi-eSsu"
Un avant-goût des nouveaux Artwork :



Movelist Tsubaki :

All specials
ground 236 a-d
OS rock it. A does not slide, c slides. D closes distance extremely fast.
ground 22 a-d
Seems to be some kind of basic attack? Need to check this one. Doesn't seem to link from 5c
Ground 214 a-d
charge forward with shield, links from 5c.
ground 623 a-d
dp, probably has invincibility
air 236 a-d
The dive, it looks like. For approaching.
air 214 a-d
For comboing, not sure what it is though.
ground 236236 c-d
Apparently two slightly different variations. Need to check what they do exactly.
5A→standing punch, probably can't hit crouching
5B→wings come out of shield. Probably the longest attack of 5b class.
5C・has follow up, reach seems really short.
2A→didn't get to use
2B→a low, links into 5b
2C→extend wings upwards, probably aa
6A→overhead
6B→low, like arakune's 6b (the hell?)。
6C→slam forward with shield, looks like tager's sledge。
JA→didn't get to use
JB→not sure what this is.
JC→sowrd stab downward, seems to have good hitbox. jb > jc > jb > jc is legit combo



Movelist Tsubaki :

All specials
ground 236 a-d
OS rock it. A does not slide, c slides. D closes distance extremely fast.
ground 22 a-d
Seems to be some kind of basic attack? Need to check this one. Doesn't seem to link from 5c
Ground 214 a-d
charge forward with shield, links from 5c.
ground 623 a-d
dp, probably has invincibility
air 236 a-d
The dive, it looks like. For approaching.
air 214 a-d
For comboing, not sure what it is though.
ground 236236 c-d
Apparently two slightly different variations. Need to check what they do exactly.
5A→standing punch, probably can't hit crouching
5B→wings come out of shield. Probably the longest attack of 5b class.
5C・has follow up, reach seems really short.
2A→didn't get to use
2B→a low, links into 5b
2C→extend wings upwards, probably aa
6A→overhead
6B→low, like arakune's 6b (the hell?)。
6C→slam forward with shield, looks like tager's sledge。
JA→didn't get to use
JB→not sure what this is.
JC→sowrd stab downward, seems to have good hitbox. jb > jc > jb > jc is legit combo




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Re: Blazblue Continuum Shift : Appelez-le "Bureiburū Chi-eSsu"
Donc sortie arcade assez proche par contre sortie console .???
Ou alors sortie console exclu d'ici la fin de l'année ?
Ou alors sortie console exclu d'ici la fin de l'année ?
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Re: Blazblue Continuum Shift : Appelez-le "Bureiburū Chi-eSsu"
Pour l'instant, il n'y a aucune date pour une sortie console.Infiny a écrit :Donc sortie arcade assez proche par contre sortie console .???
Ou alors sortie console exclu d'ici la fin de l'année ?
Si l'annonce qui date de quelques mois était juste, il devrait sortir en Europe au début 2010, maintenant est-ce que nous aurons droit à cette version exactement ? Aucune idée..
Il y aurait quand même un arc scénaristique en moins, des zones d'ombres totalement incompréhensible pour le joueur Européen..
L'annonce était en gros : "Vous aurez les bonus de la révision Arcade, nouveaux personnages, nouveaux coups"
Ce qui est vrai d'ailleurs, vu qu'il y a bien une révision, des nouveaux personnages et des nouveaux coups..
Bref, pour l'instant tout ceci est très confus...
Locktest [26/09] : Toutes les infos du Premier Jour !! -MAJ-
Les nouveaux systèmes :
- You can stock up to 2 bursts
- Burst no longer have damage penalty
- You start with one burst and get one extra burst next round if you lose the round
- When regular gold burst hits opponent, opponent will bounce high and able to combo from there (no more Guard break by gold burst)
- Life bar still goes into DANGER if barrier meter is running out
- All AH unlocked
- You can use AH when you need one more round to win (not the final round of the match) with 100% meter and opponent's life is below certain percentage, character shines in white when it is possible to activate AH
- Heat Gauge goes up automatically from the beginning of the round (I think this is just for loketest to make people can try supers easier)
- Guard Primer(? ガードプライマー) system replaces Guard Libra
- Guard Primer length changes for every characters, meter goes down if the character blocks the specific move that breaks the guard (e.g. blocking Λ-11-'s 214D will let meter go down by 2)
- Guard Primer length
11 Tager
06 Hakumen Bang
05 Jin Noel Litchi Tsubaki
04 Ragna Rachel Arakune Taokaka Carl
03 Λ-11-
Apparence :
- Projectile such as Arakune's Bee and Rachel's flog has a circle around them, easier to identify
- better animation
- new effect, new voice
- life bar turns red when it is extremely low
- New pictures for character select screen
Les nouveaux coups et modifications :

Ragna :
- New Move Berial Edge is not an overhead, can not combo from ground, slow
- Berial Edge does not get advantage frames on block
- Dead Spike seems like still suck pretty bad
- Damage from overhead nerfed
- No change to jump cancellable moves
- JD is smaller during Blood Kain
- CS still doesn't go through projectiles
- C 2C are shorter but faster, less recovery time
- 22C's damage is fixed to 400

Jin :
- 5B is slow
- JB is slow, C>JB does not combo
- Added J2C, which is old JC
- New DD Yukikaze 214214D, counter move same as Haku-men's one, 3882 damage
- J236D shoots out 2 projectiles instead of 3
- 214B does not guarantee the knock down
- 236C shoots out two projectile
- DPs, better CG graphic
- New JC looks like the second hit of 214D
- 2B does not link to 5B
- A DP has longer recovery time makes it easier to punish
- A DP breaks guard primer by 1
- Air 214A/B/C moves the same distance
- Cannot combo after C DP counter
- JD is faster
- Easier to tech after B DP, can not combo into C after B DP
- Air 214B does not do knockdown motion
- Easier to unfreeze 6D
- Better Counter Assault
- C>6C doesn't work on crouch anymore (still works on air)
- First hit of 236D breaks guard primer by 1

Noel :
- 6A doesnt hit on most character's crouch motion
- Change to chain revolver, blueish color is now black
- Combo damage nerfed, combo from 6B does 3100
- You can counter Bullet Rain after Noel lands
- 236A/B/C becomes faster
- 6D becomes faster
- 22C loop nerfed, does only 2700 to Rachel
- New J6D move
- New move which is the 'old JD' directly from the ground
- 5C is shorter but faster
- 6C is slower
- 6C loop combo is still doable, but it is very hard and need to add 5A to do the loop
- 5A is slower

Rachel :
- New projectile DD called Tempest Dalia
- Tempest Dalia uses up all winds and will change depends on the number of wind left
- Tempest Dalia summons random projectile into screen including some weird object like Huge King-Frog George with crown
- Wind doesnt immediately recover after consumption
- Easier to tech after JC
- No frog combo, frog does not activate during the combo
- Sword iris command changes to 214C, has mid-air version
- Can't cancel J2C while recovering from a landing.
- Hard to combo after 3C9D
- Can not summon new flog immediately after the old one activated
- Frog is now also affected by wind, but frog moves very slow without wind
- Easier to recover after 6B counter
- J2C can not link to other normals on block
- Hitbox of pumpkin will disappear if Rachel gets hit even after pumpkin is activated
- Frog has less life, Taokaka's 2A mashed out it

Arakune :
- Dive move is not overhead anymore, slow, dive cancel only possible at hit
- When curse meter gets full it goes to FEVER mode
- You cannot recurse opponent in the FEVER mode
- All bugs are changed, not as good as old ones (at least observing from the current point
- You can only summon bees while in FEVER mode
- Bugs are huge
- Once the curse mode starts it wont go away even if Arakune takes hit
- Fog move has no hitbox but if u touch it the curse meter will increase
- Fog adds 40-50% to meter Everything else 20-25%
- YOU CANT GUARD BREAK with bees
- Fast and short back step, no change to forward step
- Somebody already found 5000+damage combo

Bang :
- JC is still an overhead (confirmed), J4C is not an overhead(?)
- New command throw DD designed for anti-air 2000 damage, air unblockble(?)
- Furinkazan comes with consumer version song
- D move in general is faster
- Poison does more damage
- 6C combo works on more characters
- C is a bit slower

Tager :
- New down status throw called Jet Finger which has magnetize property, 22D (the one like Ragna's 22C)
- Jet Finger can be linked after A driver and 3C
- Command throw immediately after 22D will lead to purple throw
- Double the guard libra of other characters.
- New 4D move, magnetizes
- 623C has invincibility against HEAD attribute move
- Walk faster
- Jump faster
- 2D is faster
- 5D has guard point and doesn't hit opponent far away, able to combo after it
- 3C pulls opponent back
- C is faster
- 2D, A driver's attracts opponent stronger when magnetized
- Magnetized property lasts shorter (around 3sec)

Taokaka :
- J236B changed to only hit in horizontal direction
- 3C>JD6>JC>J236B>J2DB doesnt combo
- 5B counter hit > 6C does not combo
- CD loop and taunt combo remains
- Projectile move is faster
- You can only mash 2A 3times in the row
- 236C is faster(?)

Litchi :
- All green slower start up
- Easier to tech after DP hits, cannot end the combo with DP setup
- Cannot do the combo after DP normal hit
- Stick 5A, 2A links to 5B
- DP is now RCable
- JD will cause slide down
- Can setup the stick with 6D or 4D, 6D is the forward movement attack and 4D is jump kick move

Carl :
- J2C is no more overhead, slow
- No airthrow loop
- Easier to tech after 2C
- 214C cancel remains
- No jump cancel after 5B when blocked
- Nirvana's life goes down fast but recovers fast as well
- 214214D super does more damage
- New projectile is fast and reaches the corner
- 8D is not air techable
- No change to 2D 4D 6A, glide throw, Gear DD

Haku-Men :
- Has new barrier move against projectile (?)
- Barrier appears when he cuts the projectile (white circle with 封="Seal" kanji on the center)
- Barrier absorbs the projectile and gets bigger
- Barrier will last for a certain time and will disappear if opponent gets hit by it
- 2D and 6D lasts longer
- New 4C move, Gatotsu, as long as Litchi's 6B
- New J4C which is old J2C but slower
- Meter is easier to identify
- C 6C is faster
- New JC move looks like second hit of Jin's 214D
- Cannot combo into 5C after 41236C

Λ-11- :
- Range got shortened
- No more special voice against Ragna
- 2C is slow
- Combo damage nerfed (2700-3400)
- New move Act Parser Zwei, Act Parser Zwei: Blade, Act Parser Zwei: Cavalier
- Act Parser Zwei is close to old Act Parser, not an attack move
- Zwei:Blade is a low move, can be linked from 5DD
- Zwei:Cavalier is similar to Blade but attacks from different direction(?), can link to 2DD
- All Act Parser move about the same distance, shorter than the old Act Parser
- DD>4DD is very hard to combo
- 5D is slower, throw>5D does not combo, easier to recover after 5DD
- 214D goes further in the horizontal direction
- Opponent can immediately tech after J214D hit (like Jin's 214B)
- 236D changes to the move where appears in the certain range and lasts for about 3-4hits
- D attack doesn't combo to 236D in general
- Opponent floats higher after gravity seed hits, gravity>6A does not work
- 236236D is shorter
- J214DC cancel is faster

Tsubaki :
- Fast, run in the same speed as Noel does
- Order-Sol style character
- Charge with 5D, 2D and JD
- Charge meter goes down when charged-special move is used
- Charge Lv.1 command throw does 1800 damage, whereas charge Lv.5 command throw does 5000 damage
- Charge speed is very slow, nothing compared to Order-Sol
- 236A~D is the move looks like Order-Sol's Rock-it(236S), speed changes depends on the button
- 22A~D, spin sword move
- 214A~D charge forward with shield, links from 5c.
- 623A~D DP, probably has invincibility
- 214A~D attack move using shield
- J236A~D dive move in the screenshot
- J214A~D move from screenshot
- 236236C~D, C version doesn't spend meter and just shoot out the magic circle, D version spends the meter and shoot projectiles towards the magic circle shot out by C version
- 5A standing punch, probably can't hit crouching
- 5B wings come out of shield. Probably the longest attack of 5b class.
- 5C has follow up, reach seems really short.
- 2B a low, links into 5b
- 2C extend wings upwards, probably anti-air
- 6A overhead
- 6B low, like arakune's 6b (the hell?)。
- 6C slam forward with shield, looks like tager's sledge。
- JC sowrd stab downward, seems to have good hitbox
--------------------------------

Il n'y a plus qu'un espace de libre.




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ORAORAORAORAORA.........MUDAMUDAMUDAMUDA
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Re: Blazblue Continuum Shift : Appelez-le "Bureiburū Chi-eSsu"
J'ai un doute quand même si ils ajoutent du contenu.
Ils vont écraser la barre de vie par une autre ?
Ils vont écraser la barre de vie par une autre ?
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Re: Blazblue Continuum Shift : Appelez-le "Bureiburū Chi-eSsu"
Après un petit upload par mes soins, voici la première vidéo de Gameplay (Tsubaki vs Bang) !!!




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Re: Blazblue Continuum Shift : Appelez-le "Bureiburū Chi-eSsu"
Merci Freedom
Je vais prendre le premier prochainement (d'içi quelques jours) et j'ai déjà hâte à celui-ci

Je vais prendre le premier prochainement (d'içi quelques jours) et j'ai déjà hâte à celui-ci

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Re: Blazblue Continuum Shift : Appelez-le "Bureiburū Chi-eSsu"
J'ai envie de pleurer: on perds Nu-13 pour une blondasse qui parlera plus avec une voix exaspérante face a Ragna 

Blazblue: 
PSN ID: Jaerdoster
XBL: Sir Jaerdoster

PSN ID: Jaerdoster
XBL: Sir Jaerdoster
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Re: Blazblue Continuum Shift : Appelez-le "Bureiburū Chi-eSsu"
Omygad !!!










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Re: Blazblue Continuum Shift : Appelez-le "Bureiburū Chi-eSsu"
YYYYEEEEEEEEEEEEEPPAAAAAAAAAAAAAAAAAA!!!!! I love this guy!!!!



penser c'est facile, agir est difficile. Agir selon sa pensée est la chose la plus difficile au monde.
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Re: Blazblue Continuum Shift : Appelez-le "Bureiburū Chi-eSsu"
Hazama
Profile
Height: 183 cm
Weight: 61 kg
Birthday: April 29
Blood Type: AB
Birthplace: Unknown
Hobbies: Collecting silver accessories
Likes: Boiled eggs
Dislikes: Cats
CV: Yuichi Nakamura

En plus grand : http://i34.tinypic.com/30ij6fr.jpg

En plus grand : http://i36.tinypic.com/2lc63ow.jpg
Ps : Il me semble qu'il pleut sur le stage, peut être seulement un effet du magazine..
Profile
Height: 183 cm
Weight: 61 kg
Birthday: April 29
Blood Type: AB
Birthplace: Unknown
Hobbies: Collecting silver accessories
Likes: Boiled eggs
Dislikes: Cats
CV: Yuichi Nakamura

En plus grand : http://i34.tinypic.com/30ij6fr.jpg

En plus grand : http://i36.tinypic.com/2lc63ow.jpg
Ps : Il me semble qu'il pleut sur le stage, peut être seulement un effet du magazine..




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ORAORAORAORAORA.........MUDAMUDAMUDAMUDA
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Re: Blazblue Continuum Shift : Appelez-le "Bureiburū Chi-eSsu"
Les chats sont le malDislikes: Cats

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Re: Blazblue Continuum Shift : Appelez-le "Bureiburū Chi-eSsu"
Hazama a l'air vraiment classe
Par contre j'ose espérer un décor par perso.

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Re: Blazblue Continuum Shift : Appelez-le "Bureiburū Chi-eSsu"
c'est clair qu'il a l'air d'un killer ce perso
!!!! p't'être un slayer-style dans la façon de jouer..on verra!!

penser c'est facile, agir est difficile. Agir selon sa pensée est la chose la plus difficile au monde.
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Re: Blazblue Continuum Shift : Appelez-le "Bureiburū Chi-eSsu"
Il y en a déjà un bon nombre et s'ils redessinent tous les terrains (Et si les anciens sont toujours disponibles, bien sûr) + les nouveaux, je pense qu'il y en aura suffisamment pour le faire.
Après la magie du un perso/terrain/musique a un peu disparu aujourd'hui, même si Blazblue conserve quand même la chose en partageant des terrains entre les personnages, mais ils ont cependant toujours une musique bien à eux.
M'enfin bon, j'espère aussi qu'ils profiteront de cette quantité de stage pour en avoir réellement un par perso
Après la magie du un perso/terrain/musique a un peu disparu aujourd'hui, même si Blazblue conserve quand même la chose en partageant des terrains entre les personnages, mais ils ont cependant toujours une musique bien à eux.
M'enfin bon, j'espère aussi qu'ils profiteront de cette quantité de stage pour en avoir réellement un par perso





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Re: Blazblue Continuum Shift : Appelez-le "Bureiburū Chi-eSsu"
RaiKo : effectivement il pleut sur le stage je pense.
Sinon ce nouveau perso a vraiment la classe, même si il me fait penser à
Sinon ce nouveau perso a vraiment la classe, même si il me fait penser à

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Re: Blazblue Continuum Shift : Appelez-le "Bureiburū Chi-eSsu"
Et s'il y a des effets d'éclaboussures pendant les run et les sauts, je disheat. a écrit :RaiKo : effectivement il pleut sur le stage je pense.

Je trouve que c'est plutôt une bonne chose justementheat. a écrit :Sinon ce nouveau perso a vraiment la classe, même si il me fait penser à Johnny

Dernière modification par RaiKo le 28 sept. 2009, 19:37, modifié 2 fois.




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