Je pense qu'il faisait plus référence au trailer qui ressemble assez fortement à l'intro de BBCT arcade, pour le design des persos la license sur laquelle est basée ce jeu est plus vielle que BB donc bon on peut rien dire là dessus, sur ce point en tout cas c'est cool qu'ils aient repris le chara design de l'animé qui est à mon sens plus réussi que l'original.
Enfin y'a l'air d'avoir un système de striker ou de tag avec deux persos, donc j'annonce Beato en main puis suivant le gameplay Virgilia/Shannon/Lucifer.
Inscription : 05 oct. 2004, 23:48 Messages : 3307
Localisation : L'un des bastions de la civilisation moderne
Il est vraiment beau graphiquement ce jeu. L'animation est particulière. Ça me faut un peu penser à Rumble Fish. Mais graphiquement, ça ne se compare pas.
_________________ SI T'ES UN SAC, TANT PIS ET AMUSES TOI…
je ne comprendrai jamais pourquoi il y a autant de jeux de baston avec des fillettes...M'enfin jdois rater un truc surement...
Umineko no Naku Koro ni :
Octobre 1986, les membres de la richissime famille Ushiromiya se réunissent sur une île nommée Rokkenjima appartenant au chef de la famille, Kinzo. Le médecin de famille a annoncé qu'il ne restait à ce dernier plus que trois mois à vivre, ses héritiers se réunissent donc pour négocier le partage de l'héritage et désigner celui ou celle qui prendra la tête de la famille. En plus des membres de la famille Ushiromiya, un certain nombre de serviteurs habitent sur l'île, ainsi qu'un docteur attitré. Cependant, peu après l'arrivée de la famille, un typhon se déclare, empêchant ces derniers de quitter l'île. Peu après, d'étranges évènements surviennent et des personnes se font tuer.
Rien a voir avec le tripe fillette, d’après ce que j'ai compris c'est même assez glauque.
J'ai maté genre les 12/13 1ers épisodes et en effet faut pas avoir peur de voir du sang et un peu de cruauté Mais bon ça va encore, c'est loin d'être aussi violent que Higurashi no Naku Koro Ni
Et quelques infos sur le système vues sur Dustloop :
Citation :
From R07:
The word is finally out.
Today, I'd like to talk about Ougon Musou Kyoku, the centerpiece of it all.
We've been working on this one for a pretty long time now.
We always wanted to make a fighting game some day! So we had a dream, we had the help of many people we will be forever indebted to, and we had a work to put all our effort in.
Actually, the reason we started working of this is because of our talks with BT-san.
(And it's a great pain that he couldn't make it to this day...)
And, after all these years, all these people put so much effort into this.
Netplay, full-voiced. Many tricks we wanted to include in the system, etc. etc.
Anyways, there are tons of combos and ボコスカ (?), so we think we've done a splendid job.
There are also some "Umineko-like" mechanics which can only be seen in Ougon Musou Kyoku, so make sure to enjoy them, too.
For more details on the game, make sure to check out "Ougon Musou Kyoku" website, which is already open to the public.
Some notes about the gameplay which can be derived from the screenshots, both important and minor:
- There are more than one life bars, at least three of them can be seen (blue, yellow and red). I guess they work the same way as lifes in Darkstalkers.
- There are additional effects given by different characters. The ones you can see on the screens are Break Boost (from Siesta 410), Attack Touch (from Lucifer), Berserk (from Evatrice) and Auto-Guard (from Shannon).
- You may or may not choose the same characters for both slots on your team - there are no screens with such teams.
- Counter-hits are present.
- There are two versions of each stage. This may or may not have some gameplay meaning.
- The time limit can be greater than 100 seconds, probably because of character switching and multiple life bars.
- The life bar is shared by both characters on the team, as it doesn't change with characters.
- Break Limit gauge is your usual guard gauge, it fills when you block moves and you get a guard break when it's full.
- The gauge that you fill while dealing damage, blocking moves etc. is your second character's SP gauge, so if you want to actually use the gauge that you filled, you must switch characters.
- You may switch characters by spending one stock of your second character's SP gauge. After that, your Assist gauge drops to zero, and you must wait for it to fill to change characters again.
- You may burst by spending two stocks of your second character's SP gauge.
- Ronove's ability is Counter Boost and Kanon's is Silent Attack. That leaves Virgilia as the only character whose ability's name we don't know.
- There are three ways of switching characters, all of which require a filled Assist bar. First, there are Touch (which simply switches characters) and Attack Touch (which comes with a free hit to continue the combo). Both of them cost half a stock of your second character's SP bar, but the former actually gives it to the character you switch from AND gives the now-first character the second character's ability.
- The burst is called Damage Touch, and it's the third way of switching characters. It costs you two stocks of your second character's SP gauge and gives you nothing - except for the burst itself, of course.
- To enter the Meta-Field, you must switch characters at least twice. If you do, your half of the Meta-Field bar turns red, and you can activate it whenever you want. You can probably use it as a cancel, Arcana Heart-style.
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