ah donc ce gros jeu est dispo depuis un mois et personne en parle, ça se branle plus sur les topics matos que jeu
trouvé ce feedback
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Some comments on the game itself after doing a few playthroughs:
-Visuals, patterns, and enemy layouts are pretty fun and a lot closer to something like the DoDonPachi series, but still has a little bit of the Aleste feel, especially with the power-ups.
-The "blow" system is a nice last-resort move that just temporarily changes the trajectory of bullets around the character so they re-approach you in a different way, but doesn't cancel them, so there's a nice balance and it's not over-powered.
-The power-up system is a little confusing, as the tutorial doesn't explain it terribly well.
-There's the "leader" system where you choose a designated "leader" for your team, and there's an overall perk that affects all 4 team members that's different for each character if you pick them as the leader. It's a pretty cool idea but feels like a little more could've been done with it.
-The music isn't too great. While it has it's moments, most of the tracks also have a section that's ultra repetitive and grating, and often escalating in pitch and they can be distracting when trying to dodge patterns and stuff, so this could've been a lot better.
-The system of having 4 characters that are actively switched between is not great either. The nice part about it is it can make it feel a bit more like many old Compile games where you can build up a lot of lives to get through the game, but it's also very annoying that when the pickups to change characters appears, you almost have to pick them up, as they're huge and stay on the screen a looong time and will get in your way of dodging if you don't pick it up. Almost forcing you to change characters whenever the devs felt like throwing the item at you is a weird choice.
-The way that bomb items are often strategically placed during sections where the patterns get pretty complex is a nice mechanic that gives a satisfying feeling when you pick one up. The fact that you can't save bombs for later and that they explode upon pickup is also a pretty cool mechanic that makes you have to force your way over to it, often through dense patterns.
-It's kinda weird that the game has the ShotTriggers branding, which has always previously been for console releases only. Also, with a slight editing of a config file in the arcade version, a whole main menu appears that looks pretty close to what the console menu for most shmups looks like, with several different modes and options, so it makes it feel like a console or real home PC release might not be too far off if it's already kinda been coded for it in some ways.
Overall the game is pretty fun, but would be a hard sell for $60 if they try to release it that way on its own. There's just not that much content here, even though the different endings are pretty nice. Would be much better to include this on a new Aleste collection that has the MegaDrive/PCE/older OS games from the series that weren't in the first collection instead, kinda like they did with GG Aleste 3.
https://shmups.system11.org/viewtopic.p ... &start=570
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je sais que je deconne souvent avec ca mais y'a une grosse part de verité dedans. Je pense vraiment que je perd la boule