Midscreen
5LP(3) > 5LK > 5MP(2) 5MK > 214LP+LK > land > 236 PP
5Lk > 2Mk(2) > 2Hp > j.Hp > j.Hk > 236KK
5Lk > 2Mk(2) > 2Hp > j.Hp > j.Hk > Dash > j.Hp > j.236.Mk > 236.KK
j.HP > 2HP > j.HP > j.HK > Dash > j.HP > j.236.MK > 236.KK
2LK > 2MK (2) > 2HP > j.LK (4) > j.MP (5) > land > 5LP > 2HP > j.LP > j.MP (5) > j.MK (2) > land > 2LP > 2HP > j.HP >j.HK (2) > j.236HK > airdash forward > airthrow reset
j.HP > dash > j.HK > 5LP > 5MP > 5MP (all hits) > 5MK (all hits) > 2HP > j.LP > j.MP (4 or 5 hits) > j.HK (2) >dash > j.MP (all the way down) > 5LP > 2MP > 2HP > j.LK (4 hits) > j.MK (2) > j.HK (2) > dash >
2LK > 2MK(2) > 2HP > j.HP > delay > j.MP(3) > j.HK(2) > land > j.LP > 5MP(3) > 5HK(2) > land > dash > 5LP > 5MP(4) > delay >2HP > j.LK > MP(3) > 5HP > j.236HK > Super Cancel j.236PP or j.236KK
B poison
2LK > 2MP > 5HP > 236X > jump delay > j.HP > 5HP > 2HP > j.LP > j.MK(2) > j.HK(3) > 2LK > 2MK(2) > 5HK > HK ->
if you're comboing them in the corner, 236HK > 2LP > 2MP > 5HK > HK > HK > 214B
Throw combo
LP+LK > 2HP > j.HP > j.HK(2) > j.236.MK > 236.KK
LP+LK > 2HP > j.LP > j.MP(5) > delay > j.MK(2) > 5LP(3) > 5MP > 5MP > 5HK(3) > 236.KK
LP+LK > dash > 2MP > 2HP > j.LP > j.MP > j.HP > 236HP > land > 5LP > 5MP > 2HP > j.LK > j.MK > j.HK > super
Source :
http://www.dustloop.com/forums/showthre ... mbo-thread